ROUND 23: BOARD GAME CHALLENGE - BEAR
BOARD GAME CHALLENGE
SORRY
BEAR
GENERATION SIX
RESIDENTS:
Sam: Elder
Scarlett: Elder
Gold: Adult, Pop/Knowledge Captain Hero and straight
Monday:
Their moved house, due to the rules of this generation (which you see at the end)
This Carly Careers, Francine Anderson and Dominic Davey
Sam and Scarlett in the kitchen
Gold called Joseph and proposed he said yes
Let's have a wedding
what's a wedding without cake. Joseph moves in with $19,291
he is a romance/popular sim and wants to be a celebrity chef
Gold look for a job and new clothes
and eating cheesecake.
Tuesday:
this looks like Joseph and Scarlett don't get on (nope their are attracted to each other)
new clothes for Joseph, and Scarlett wants to write in her diary.
Gold gets a job in the law enforcement career
and there is naked Sam
and we have a child on the way.
Wednesday:
Joseph and Gold have the day off so their paint
Sam off to work with his clothes on
not long now until we have more people in the house
and the ghosts are out. (i brought along all the graves and put them in the garden, the ghosts are not happy)
Thursday:
Chatting at the breakfast table, with a naked Sam
Naked dancing
I sent Gold to work and she got a promotion
time for
baby one Girl called Fern
baby two. Boy called Forest.
Friday:
the babies must love that sight lol
he does get dressed for work
and when he comes back he does some gardening
Gold and Joseph both got promotions
and Sam with clothes on had enough of gardening.
Saturday:
Scarlett keeps on eye on the babies
Sam better at keeping his clothes on around the babies
time for the twin's birthday
Forest
and i didn't get a picture of Fern
Joseph achieved his ltw of Celebrity Chef and now wants to be a Media Magnate,
Sunday:
Both adults have the day off time
for toddler skills
and more toddler skills
Joseph hangs out with the Mil
Interacting with the children
Scarlett is giving love signals to Sam
Extras:
TAKE A RIDE ON THE B & O RAILROAD - You must move your family into a new home.
WATER COMPANY - The next generation may have no sinks in their home.
Atlantic Avenue, Ventnor Avenue & Marvin Gardens
Generation 6: Yellow
SORRY!
WATER COMPANY - The next generation may have no sinks in their home.
Atlantic Avenue, Ventnor Avenue & Marvin Gardens
Generation 6: Yellow
SORRY!
- The object of Sorry! is to send your pawns out onto the board, and help them find their way back home before the other players do the same for their pawns. For this generation, you will need to pick your two favorite teenage children, and send them away (to college, or just to another lot while still as teens) and have them start fighting their way back home, literally.
- Your teen sims are rivals now; nemeses, even. They must autonomously start fights with each other, and whoever wins each brawl gets the opportunity to 'move forward' on the Sorry! board. This means you will roll one dice each time a fight is won, and keep tally of how many points each teen/YA gets. Once a teen/YA reaches 51 points (the amount of spaces on a Sorry! board) they are able to return home and are declared the heir for that generation. They may get home in as little as 9 fights, but it could take up to 101. Best of luck, and may the odds be ever in your favor.
I'm going to miss Sam and his nearly always nude antics.
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