ROUND TWENTY TWO: BOARD GAME CHALLENGE
BOARD GAME CHALLENGE
YAHTZEE
BEAR (GEN 5)
RESIDENTS:
Sam: Elder
Scarlett: Adult
Gold: Teenager
Dijon: Child
Monday:
Sam still likes to be in the nude
Gold is the heir
Dijon talks to his mum about games
Time for Scarlett to have her birthday, and her son Banana has turned up
very nice outfit but the wrong colour for you
and Gold reaches TOC in The Law Teen career
Tuesday
Scarlett changes her hair and outfit
Dijon has got an A+
and has Dinner with his naked dad
Wednesday:
Scarlett played some chess
just thought this was a great picture lol
Dijon waving to his dad
Gold gets to know Fergus Falon.
Thursday:
Gold had date with Fergus Falon
Sam has clothes on and chats with Dijon
and then listen to him play the piano
time for another birthday
Dijon is a teenager. Sam in the nude and Gold is shocked
Dijon is Knowledge/pleasure Game Development Career and straight
and he wanted to meet aliens
and he did.
Friday:
Dijon met Honey Bee Quentin
and got on really well
Sam with clothes on listens to Scarlett playing the piano
Sam gets rid of his clothes
and Gold goes to college
Everybody says goodbye
Sam remembers to put clothes on to talk to his family.
Saturday:
Dijon chats to someone about trains
Sam and Scarlett on still being romantic
Sam got all his skills, so they other two are skilling
Dijon got his first kiss with Honey Bee Quentin
and a crush
and the elders play catch in the dark
Sunday:
the dog growled at Scarlett and she didn't like it
Sam writes in his diary in the nude
Dijon reaches his TOC in the game career
and then goes to college
Sam managed to dress himself to say goodbye
and then their were just two.
Extras:
- Yahtzee is all about the roll of the dice, and for this generation, GENETICS are all about the roll of the dice. Your sim must go on at least one date with 6 separate possible spouses. Then you must list and number each prospect, and roll the dice to see who will be supplying the second half of generation 6's genomes.
- In Yahtzee, the ultimate goal is to roll five of a kind, and get that extra boost to your score. Well, your main goal in this generation is to get five CHILDREN of a kind, and get quite the boost to your population. Your sim must continue to have children until there are five kids of the same gender. Better start eating that cheesecake and hoping for twins!
- But wait, there's more! The genetics for the NEXT generation will be decided by the roll of the dice as well, because that's how you're picking your heir this generation. You may either list and number ALL the children, and roll the dice (or two) to determine the heir (if you miraculously have only five children and roll a 6, consider that free choice) OR you may pick your favorite THREE children, assign them all two numbers between 1-6, and then roll to decide.
ALL DONE.
I almost don't recognize Sam with his clothes on. :)
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